Independent game development since 2003-
Steamy cyberspace hanky-panky since 2006!

Datesim Moves Forward

Worked most of the day yesterday on Datesim, and I got a few big things done. One, I have done some styling work on the site- the side columns are now 160 px wide instead of 180, to match the Google Adsense "Wide Skyskraper" ad format. Two, I got Google Adsense and Analytics configured and on the site- those with the webmaster role (once logged in) won't see them, but you'll see the placeholders; it's all working well. Third, I got Ubercart and Paypal integrated and working like a charm. Right now it's on the Sandbox server, I can provide user details if you want to test it yourself.
Last, I did a lot of assorted styling around the site- the borders are gone, the Savegame manager and the game list views look much better, stuff like that; I'm styling little stuff as I notice it.

Chris got some cool new stuff working in the game engine itself. I will work later today on 1. getting the default forced event to work in the game, and 2. implementing a more normal save game system- where you can save at any point you want, make copies, etc. I'll have to work some AJAX magic, but it will be nice; I'll see if I can get the jQuery Lightbox to work on it.

Comments

 Freaking sweet, now we just

 Freaking sweet, now we just gotta give it some design love and finish up the game